Beneath the gristle Prodeus understands this too, combining smooth, speedy player movement with an arsenal of reliably punchy weapons. Levels blend abstract arenas and mazes with more architecturally coherent spaces like this.īut as Nintendo demonstrated, a shooter doesn't need to be violent to be satisfying. None of which is to mention how it sounds - I've never heard a sprite squelch quite the way I have in Prodeus. In more crowded scenes Prodeus turns into an X-Rated version of Splatoon, with your weapons coating entire rooms in internal fluids of various colours. Fire your shotgun into the chest of a zombie grunt and their torso will disintegrate like service station toilet paper, splattering surrounding terrain in near-comical amounts of blood. Glisten is the optimal word for describing Prodeus' gibbage - the violence here is striking, and stylishly over-the-top. When you fire a rocket or shoot an explosive barrel, the resulting blast will illuminate the scene in a fiery orange glow, while environmental light sources glisten off gunmetal corridors and rain-slicked terrain. Terrain and environments are rendered in angular 3D, while objects and enemies are presented as chunky sprites (although there's an option to swap them for 3D models too). Prodeus' amalgamated personality is evident in its visual style, which mimics the 2.5D graphics of early id-tech and Build engine games then infuses it with modern lighting and visual effects. Availability: Out now for PC, PS4, PS5 and Xbox Series S/X, coming 7th October to Nintendo Switch.From your perspective, both sides are equally in your way, and will die by the hundreds, if not thousands, as you carve a path across the surface of the asteroid and beyond. You're an archetypal space marine trapped on a barren but mineral rich asteroid, where a cataclysm has resulted in an all-out war between two interdimensional factions – one representing order, and the other chaos. This is an anachronistic high-wire act, synthesising old and new ideas in a way that is always exciting, occasionally inspired, and defies easy categorisation.Įven the base premise is wilfully elusive, although this is well in the spirit of the genre's foundational texts. But none walk that line as precisely as Bounding Box Software's Prodeus. Frag to the Music – Burst blood vessels listening to a supercharged metal soundtrack by retro first-person shooter composer Andrew Hulshult ( DOOM Eternal: The Ancient Gods, DUSK, Amid Evil) that dynamically changes gears to accompany your actions.Bounding Box delivers an anachronistic high-wire act, and the perhaps the best shooter outright since Doom Eternal.Įvery retro shooter straddles the line between classic and modern design, whether it's a new game built in an old engine like Ion Fury and Wrath, or a good old-fashioned murderfest that uses cutting edge tech like Amid Evil.Take on the campaign in four-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more-then take things to the next level by creating and sharing custom game modes. Multiplayer Mayhem – Team up and go head-to-head in a variety of multiplayer modes.Community-Crafted Levels – Unleash your inner map designer with Prodeus‘ powerful but easy-to-use level editor*, and keep the visceral combat fresh with a built-in browser filled with community-created maps.Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus‘ delightfully demented dismemberment system. Raining Red – Splatter the steel walls and alien halls with the blood of your enemies.Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |